Lizard Turn 1-
The cold one bus promptly declares a charge against the
Savage Orcs. Without steadfast, they
break and are run down along with my BSB and L4. In one go, I have thrown away my numerical
advantage!. The second skink unit moves
onto the board. The Terradons drop rocks
on the tail end wolf riders, killing 2, but the gobo hero keeps them in place.
During the magic
phase, Flock puts 2 wounds on the Mangler.
The Salamander roasts 10 night goblins, who shakily stand
their ground. However, the lizards seemed
to have forgotten to bring their poison and all other shots are
ineffective.
Orcs Turn 1-
The wolves counter charge the terradons, bravely passing
through the hurled javelins. The Mangler
goes bounding towards the Basilidon with murderous intent while Warboss Hinge
eyes the giant steg on the hill. He has
heard they are good eating! The gobo
shaman, seeing a chance to impress Hinge, orders his body guard to turn towards
the sallie and release the fanatics. One
plows throw the creature but only kills 1 of the handlers. In the front of the column, wolves and
chariots prepare to protect the warmachines from skinks while Arock whips
around the house. Is it to hide from the
CO bus or perhaps he saw some tasty morsels out that way.
The warmachines un limber.
The bolt thrower scores a hit on the Basilidon but fails to wound. Both doom divers prove shockingly ineffective,
scoring a single wound on the armored creature.
The Rock Lobba still is unloading its ammo and seems it will be out of
action for another turn.
In a shocking display of martial skill the Wolf riders slay
a Terradon with with the loss of one of their own, but fail to run the
terradons down down.
Lizardmen Turn 2
The Steg goes rumbling down the hill and smashes the troll
to pulp. The cold one bus turns to start
a rampage down the line. A skink unit
enters a house to toss javelins at the giant spider while the priest continues
to cower behind it. It was placed such
that any one of my units that could charge were in the models front arc, which
was sheltered by the house. The terradons
fail to rally.
The priest is able to toss an amber spear at a chariot but
only does 2 wounds.
The sallie roasts another 5 goblins while skinks finish off
the mangler.
Orc Turn 2
Warboss Hinge charges the ancient steg and slays it in a
single round WAAAAAGH!! The Gobbo
warboss, angling to look good in front of his boss charges into a swamp and
kills the Sallie, though taking a wound from the treacherous footing. Finally, the Arock charges the building and
kills 8 skinks, the survivors bravely holding his ground. Other units maneuver, including two of the
warmachines. The troll fails an
important march test. And follws after
his leader as best he can (I wanted to use him to divert the CO bus. I knew I was going to be out of range of the
general soon and felt it would give me another round of shooting. Who knows, maybe he would survive and force a
pursuit as well. It was not to be.
While two of its fellows are looking to get out of the way,
one doom diver takes a shot at the skink unit, hoping to panic them off the
board. Unfortunately they are not easily
scared off.
Lizards Turn 3
The coldone bus charges a doom diver, overruns just short of
the nigh goblins. The terradones, while
every other unit is looking to get out of the orcs arcs.
Orc turn 3
The troll, now out of range of his master, fails a stupidity
check. The chariot charges the Terradons and wipes
them out. I thought about trying to
overrun into the CO Bus but decided not to.
The Arock comes back from behind the house and along with the chariot
and wolf riders, unlimber their shortbows.
In a rain of arrows, the skink priest takes three wounds, but makes 2 of
his armor saves! Damn scaly skin. The bolt thrower kills two of the cold ones,
while the doom diver takes out several more.
The NG Shaman decides it might be safer to leave his body guard.
Lizard turn 4
The coldones charge the night goblins, then the shaman, both
who flee. Skinks move closer to targets
for their javelins but fail to do any wounds.
Orc Turn 4
With nowhere to hide the Basilidon must take a charge from
Warboss hinge and is chased off the table.
The night goblins continue to flee while the Arock finally hunts down
the skink priest. The doom diver once
again dismounts a couple of coldones.
Lizard turn 5
The coldones brush the lone wolf rider aside and turns are
getting quick.
Orc Turn 5
The gobo boss charges the skink priests unit. The night goblins rally and prepare for
another flee. The Doom diver saves its
best shot for last and brings the Cold one unit down to 1 model. The Gobbo hero chases off the skink priest.
Lizard turn 6
The coldone bus decides to go stupid! The turn passes
Orc turn 6
The night goblins decide to go all heroic, fail an animosity
and charge into the CO Bus. The General
rolls his eyes and declares the flank charge to support the NG. The chariot tries to do the same but fails
its charge.
The night goblin summons up the great green and is able to
get Sneaky stabin on the general. The
lizard BSB steps forward and challenges Warboss Hinge, in a fury, the Wyvern
and Warboss smash the BSB who makes several re-rollable 6+ and 5+ to keep a single wound! The night goblins surge forward and are able
to drag down the last CO but are wiped out in return. The warboss is forced to take leadership 8
check to stick and does so.
We count it up and it is a very narrow victory to the
Lizards, despite having only 2 models left on the board! It was amazingly close at the end and could
have easily gone my way. The BSB failing
one of those saves brings it to a draw.
Same with a single night goblin surviving. Actually in the later, I win combat and the
general would be forced to make a break test, who knows.
My mistakes were mostly in deployment. Knowing he could crush any single unit on the
first turn, I should have had all my characters deployed outside of their
units. However, with the loss of my
hardest unit and two important characters, the rest of my force was very fast
and able to avoid combat and bleeding off many more points. However, it just was not enough to make up
for that first turn.
I thoroughly enjoyed playing something different then the standard tournament style play. It does not hurt that my opponent is a perennial Best Sports contender at any tournament he plays in!
I will need to fight my way off the beach once again, let’s
hope it is a different scenario! The
Lizards get as their reward a free stratagem next game. Tony and I will try and get the game in this
month.
For Lustria!!!!!!!!
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